There are many characters with extensive backgrounds stretching back to the earliest days of the comics industry. Everything from science, to magic, to the wonders of the body’s own genetics have been used to explain the wondrous powers of comic books heroes and villains. What many people don’t realize is that these origins were often never conceived of when the character was first created and only became canon later in the character’s existence.
In the long history of comic book characters there are even some characters who have never had a definitive origin revealed in the pages of any book. Oftentimes, characters' origins are unknown to themselves and their comrades and thus kept from the reader until some story element or elements finally reveal them. The mystery and uncertainty of an unknown origin can add to a character’s charm, allowing room to grow and areas to surprise readers later on down the road when the character might be getting a little more known and predictable.
In RPGs making the decision to keep the exact details of your character’s origin a mystery can be fun for you as a player as well as your GM. It allows players to get into playing without the burden of trying to come up with a complicated backstory and the GM has the opportunity to fill the blanks in for you later on. Most systems require you to roll or make a choice about your character’s power source but you can leave it at that and not specify anything until later. A scientific accident can be left at a simple, “An explosion in the lab..” or, “due to an unexplained laboratory accident.” If your character has a mutant background you can leave the origin very basic with just a glimpse of their childhood and early life, filling in specific events later. Your alien character only needs to know what species they are a general reason to be on Earth.
The most important thing to understand if you choose to do this is that you are allowing your GM a lot of room to play. You are essentially surrendering the details of your character’s origins to the campaign and entrusting your GM to figure it out as you play. With this decision, you will need to display a fair amount of willingness to play along and collaborate with the choices your GM makes for your character. That is not to say that you have to accept everything your GM comes up with. Ultimately your character is yours to play and such an agreement is still at the consent of you, the player. GMs should be willing to work with the player, adjusting when a player voices displeasure at a direction taken with their character’s true origins.
Another thing to consider when taking this approach to a character’s origins is to have a discussion with your GM about anything you absolutely want to take off the table when it comes to revealing a secret origin. You can also agree ahead of time just how long you want to keep that origin secret and what, if any, lasting effects the revelation will have on your character. This should help to ensure that the final reveal is as seamless and satisfying as it can be.
Choosing to play a character with a secret origin is a big decision to make but it can be a lot of fun. It can take as little or as much time as you want and just remember some of the most famous characters took half a dozen to a dozen issues for their true origins to be revealed while others have gone literally years, even decades without having theirs revealed. Just be willing to play along and see where the fun takes you.
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