The other day I was rewaching an episode of MerryMarvelite, a YouTube Marvel comics lore channel. This particular episode was on the very strange and convoluted backstory of Jessica Drew, the original Spider Woman and it hit me. A perfect example of why players shouldn't shy away from those randomly generated, seemingingly nonsensical combinations of powers and backgrounds.
Rather than go in depth with a rehash of her background, I have posted the inspiring video above but leave it be said that Spider Woman's origin is a convoluted mess of magic, super science, brainwashing, time travel (via hybernation), and retconned recollections. But there is much that can be taken away from this. Her nanny was a cow woman (and then she wasn't, but she was..) for Stan's sake!
A blog about superhero TTRPGS, playing them, and ways to have more fun with them. While the content here will focus on the classic Marvel Superheroes RPG publiched by TSR back in the 80s, most of the content should be easily ported to other superhero TTRPG systems such as Champions, Mutants & Masterminds, Masks, Icons, etc.
Wednesday, April 15, 2026
YOU THINK YOUR ORIGIN IS WEIRD - THE CASE OF THE ORIGINAL SPIDER WOMAN
Wednesday, April 8, 2026
OFF THE BEATEN PATH - BREAKING FROM YOUR CAMPAIGN'S NORM
As a GM, it is important to consider what you hope to accomplish with these side adventures. Consider tying them into your players desires - things they may have mentioned in passing along the way or even specifically asked for. If you have a player who is hoping to expand their powerrs in a new direction, perhaps consider how one of these side adventures might help with that? You may have an upcoming eneemy planned for your players that might present them with a challenge that they normally have no means to deal with and a side adventure to a new place or with a new character could allow them that means, if tey are crafty enough to make the connection. Side adventures are also great ways to foreshadow upcoming events in your campaign. A seemingly random encounter with an alien species could just be the tip of the iceberg of a massive event in your universe.
Wednesday, April 1, 2026
ALIEN SPECIES - ANOTHER CLASSIC RECURRING ENEMY
Whether it is the Skrulls, Kree, or Badoon, comic book universes are filled with nearly endless examples of alien empires, all with their own agendas, special powers, equipment and often even named characters. Many of these alien empire are framed as distant, warring factions who occasionally appear on Earth to cause trouble while others are shown to have machinations on Earth itself or, even better for the GM and your players, the PC heroes. they can come, go, stay or disappear as your cmpaign needs as well, only as present a you want them to be but often able to appear out of nowhere, despite seemingly gone.
One last consideration with using aliens is that the universe is massive and comic book aliens often travel not just between planetary systems or even within the same galaxy but often from entire other galaxies or dimensions. Because of this, you can invent new alien as freely as you like without ever feeling like you have explain their existence. Even if they are from an area of "known space" such as the Shi-ar empire, you can explain them with just a few waves of your world-building wand. An alien may be from the farthest reaches of space or just around the cosmic bend and just simply never discovered or even kept hidden from detection. They might have simply blipped into existence or awakened after eons of slumber, or slipped into this universe through the fabric of time and space.
Aliens provide a rich tapestry of options for a GM to come up with endless encounters fo their players. They will provide characterful opponents that the players can love, hate, or love to hate. They can even provide the spark for new characters to be played by your players. The next character at your table may be a rogue member of a species or an advanced scout sent to prepare the world for a coming threat.
What are some of your favorite comic book aliens?
How have you used aliens in your games?
Have you ever had any players make character from alien species you have brought into your games?
Wednesday, March 25, 2026
MULTIPLE THINGS CAN BE TRUE - HOW INCONSISTENCY CAN WORK
There are plenty of characters in comic books who have existed in states of uncertainty. Often these inconsistencies are fixed with later retcons or story development but they can remain unspecified for decades. Scarlet Witch and Qiicksilver have had their origins written and rewritten time and again through various layers of unreliable narration and even outright deceit. Captain America was at one time dead but active and then only later revealed to have been frozen while an imposter was carrying out his duties. Jean Grey and the various fallout of the Phoenix Saga have left that character in an indeterminate state of reality from the 80's all the way to the present.
As a player and a GM, acceptance of these inconsistencies can actually enhance the experience of being in a comic book universe. Going back to my earlier psots about creating questions, planting seeds and retcons, this is where so many of those fun comic book elements are often born. Being okay with them means you are leaving yourself open to the possibilities and creating a much easier time of it for your GM to develope comic book style stories. Who cares if you are sure that the villain in that last scenario should have been half a world away when you encountered him? it's just another mystery to unravel.
So, what sorts of inconsistencies have you encountered in your games?
What are some of your favorite comic book inconsistencies?
Monday, March 23, 2026
SEEDING - CREATING CHARACTERS AND SCENARIOS THAT KEEP GIVING
| Krakoa spawned several twists and later plot developments layered on by future creators |
As you create characters and write your scenarios consider where the characters and events of the scenario might lead. This can almost me thought of front-loading questions. Think of any little angle that could be used from a character or situation. Does your villain have a power or ability that lends itself well to a new story atfer their defeat? Does your current scenario involve a lot of people? How might other victims of the scenario's events change or react to the scenario?
Take Jean Grey, for example (there is a reason I used her for the pic on this post). Jean is a character who has been through a ton of changes and developments throughout her long and storied career as an X-Man. Now, we have the benefit of looking back on that all and thinking "what a wonderfully robust saga" but so much of that is he result of subsequent layering of new ideas and the development of questions either asked up front of left unanswered until a creatore decided to answer them. Sometimes, those creators invented elements whole cloth and restroactively added them intothe canon (retconning). I am pretty sure, that when Jean Grey was originally created, the Phoenix Saga, Madeline Pryor, Inferno or any of the other plotlines that developed were nowhere in anyone's mind. But, we can take this and use it to guide us.
| The origins of Havic and Cyclops both spawned several future plotlines involving a third brother, their parents and even Mr. Sinister |
As a player, when you create a character, ask yourself what things might develop from your character's powers and background or, even better, write things into those backgrounds that are undeveloped. The questions will help you an your GM later. A mysterious benefactor or a gap in a character's memories is fertile ground for a GM as are unknown parentages. Sometimes even your entire origin can be a mystery or series of questions. When your character gets into an accident, survives, and developes powers you can leave it at that and fill in the blanks later. It's also entirely okay to feed development ideas to your GM. Players who create seeds for their characters will be rewarded with stories that tie into their characters specifically.
| The Sentinels have made their way into countless books beyond the main X-verse titles. |
In my experience, seed ideas come naturally as I am creating. They are a natural byproduct of the creative process and, like many byproducts, are valuable in their own right. Learn to become aware of these seeds as they trickle out of your brain and practice keeping them noted down, either in the margins of your scenario or in some dedicated place where you put all your ideas. This will serve you well as your campaign progresses. This goes for players seeding for their own characters, as well and they would be well-served to make notes of any ideas they have for things that could happen to their character as they make them, pasing them to the GM.
So, next time you make a character or write a scenario, keep these tips in mind and take notes. Don't lose those precious seeds. You can even go back through existing characters and already played or written scenarios and mine them for seeds.
Have you ever written seeds into your scenarios?
Monday, March 16, 2026
CREATE QUESTIONS WITHOUT ANSWERS - SIMPLE TIPS FOR CREATING ROBUST CAMPAIGN
Wednesday, March 11, 2026
MAKE $&!# UP - WORLDBUILDING THE WAY THE COMICS GUYS DID
"...The hero realm has always been crazy diverse where you could pivot a storyline from ultra serious and workd saving to beer and pretzel quirky and humorous. One day your ultra powerful and then suddenly your in a dimension where you feel 6 inches tall and barely qualify as a mouse. How you get in or out is 3 parts super simple and 2 parts complex. A day in the life of your character could involve talking to the guy at the deli counter, a character straight out of Mother Goose and an intergalactic superbeing all in the same hour and the reason could simply be Tuesday. Few other game realms offer as many possibilities without massive justification."
This is particularly perfect if game night comes around and you don't have time to prep anything amazing. Pull out a random character, alien race, deminsenional invader, or organization and just throw them at the players. You can even do this with other heroes. Comic books are full of heroes who should have no real business fighting, actually fighting each other. It takes very little work to come up with a comics-appropriate reason to do so.
Monday, March 9, 2026
IN THE BEGINNING - SOME THOUGHTS ON PLAYING OUT ORIGINS
How do you feel about playing out origins?
Have you had any experiences with doing so that you would like to share?
Wednesday, March 4, 2026
WHY NOT BORROW A HERO FOR YOUR NEXT HERO? - USING SUPERHERO TROPES TO YOUR ADVANTAGE
It is safe to say that nearly any concept for a superhero character has been tried, done, and likely done to death. This can often lead to a feeling frustration when trying to come up with a new character to play in TTRPGs but it doesn't have to.
Have you ever made your own version of an existing character?
Share some of your characters based on existing characters.
Monday, March 2, 2026
THE POWER OF THE RETCON
Have you used retcons in your tabletop games before?
Wednesday, February 25, 2026
MEGA TEAMS - THE SECRET TO FLEXIBLE GAMES
Can you think of any more benefits of mega teams?
Do you enjoy playing in mega teams?
Monday, February 23, 2026
SOLO HEROES - THE THING SUPERHERO RPGS DO BETTER
Wednesday, February 18, 2026
MORE ON THEMED TEAMS
In my experience it is better to start with a tight theme and then loosen it as needed. If your theme is "mutants" but one player really has his heart set on playing an Iron Man type character then maybe work with him and let his mutant ability be something like hyper-intelligence, mechanical aptitude, or even some sort machine speech which allows him to make the suit and other cool stuff like the team's transport, training room, etc..Similarly, if the players were making villain characters who were members of the Serpent Society and a character wanted to make an Iron Man type character, you just need to make sure whatever battlesuit they make for themself adhered to the theme of "snakes". Just remember, tight or loose, the important thing is that every player makes their character fit the theme.
Monday, February 16, 2026
THEMED TEAMS
Saturday, February 14, 2026
WHY SUPERHERO RPGS ARE SOME OF THE BEST RPGS YOU CAN PLAY
REAL TALK - CHANNEL UPDATE
Hey all, So, it's time that I face facts. When I started this blog, it was with the idea to share my thoughts, colelcted wisdom, whate...
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Alien invasions often come out of nowhere in comics, needing little to no up-front explanation. Comic book universes do not com into exist...
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The Ultimate Powers book, while providing an amazing array of powers and abilities is also famous for creating some really weird combination...
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Those familiar with Champions nd the Hero System will recognize the stat block to the left on the image above. This is Highrise. He's ...