As a GM, it is important to consider what you hope to accomplish with these side adventures. Consider tying them into your players desires - things they may have mentioned in passing along the way or even specifically asked for. If you have a player who is hoping to expand their powerrs in a new direction, perhaps consider how one of these side adventures might help with that? You may have an upcoming eneemy planned for your players that might present them with a challenge that they normally have no means to deal with and a side adventure to a new place or with a new character could allow them that means, if tey are crafty enough to make the connection. Side adventures are also great ways to foreshadow upcoming events in your campaign. A seemingly random encounter with an alien species could just be the tip of the iceberg of a massive event in your universe.
A blog about superhero TTRPGS, playing them, and ways to have more fun with them. While the content here will focus on the classic Marvel Superheroes RPG publiched by TSR back in the 80s, most of the content should be easily ported to other superhero TTRPG systems such as Champions, Mutants & Masterminds, Masks, Icons, etc.
Wednesday, April 8, 2026
OFF THE BEATEN PATH - BREAKING FROM YOUR CAMPAIGN'S NORM
Wednesday, March 11, 2026
MAKE $&!# UP - WORLDBUILDING THE WAY THE COMICS GUYS DID
"...The hero realm has always been crazy diverse where you could pivot a storyline from ultra serious and workd saving to beer and pretzel quirky and humorous. One day your ultra powerful and then suddenly your in a dimension where you feel 6 inches tall and barely qualify as a mouse. How you get in or out is 3 parts super simple and 2 parts complex. A day in the life of your character could involve talking to the guy at the deli counter, a character straight out of Mother Goose and an intergalactic superbeing all in the same hour and the reason could simply be Tuesday. Few other game realms offer as many possibilities without massive justification."
This is particularly perfect if game night comes around and you don't have time to prep anything amazing. Pull out a random character, alien race, deminsenional invader, or organization and just throw them at the players. You can even do this with other heroes. Comic books are full of heroes who should have no real business fighting, actually fighting each other. It takes very little work to come up with a comics-appropriate reason to do so.
REAL TALK - CHANNEL UPDATE
Hey all, So, it's time that I face facts. When I started this blog, it was with the idea to share my thoughts, colelcted wisdom, whate...
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Alien invasions often come out of nowhere in comics, needing little to no up-front explanation. Comic book universes do not com into exist...
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The Ultimate Powers book, while providing an amazing array of powers and abilities is also famous for creating some really weird combination...
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Those familiar with Champions nd the Hero System will recognize the stat block to the left on the image above. This is Highrise. He's ...