It is undeniable that the vast majority of comic book protagonists are heroes. While there are some that stray from the heroic path most, most fall very much within the construct of "hero". It is important that when you create your characters, you decide in which direction their morale compass points.
Because comic books have, for the vast majority at least, a very decided general tone, you are best served by creating characters that fit that tone and the conventions of the comics, if you want your games to feel like the comics themselves. You don't have to and certainly good stories can be told by straying from the heroic path but this means that the tones of your games will either fit a very specific sub-genre of super heroic comics or something altogether different.
A hero's morality is , however, not a simple matter of good or evil. Every hero possesses a complex set of values and bonds with those things which are important to them. Family, friends, duty, honor, the preservation of an entire species or world, the list is practically limitless. Choosing one or two key, guiding principles for your character will certainly be enough to play with but delving deeper will make for a much more satisfying role-playing experience, adding layer and nuance. Many heroes have a broad motivation for truth, justice, law, and/or order but what does this mean to them? What else is important to them? Do they value connection, love, faith, friendship and how do they reconcile these with their role as a hero?
Peter Parker is famous for having a mess of a life in which he constantly juggles his family, friends, relationships and even his day job with his life as Spider Man, a state of constant stress and chaos that has fueled his titles for decades. The X-Men have always walked the line between a high social morality and search for justice and equality but each and every character in that team has struggled with interpersonal relationships driven by their individual brand of a heroic moral code. Even a character that seems so simple and laser-focused as Captain America has found himself struggling with the more complex elements of his love for his country vs his general stance on truth and justice.
What you choose for your character should certainly fit the nature of the campaign. If you are playing a high justice, paragon superheroes sort of campaign, throwing in a broken, murderous, loner type is not going to work. Likewise, having an overly docile, pacifist character might be a tough sell for a gritty, street-level campaign. Fitting your character's morality to the setting, campaign style, and even the team they are in, is critical for an overall satisfying campaign. This doesn't mean your character can't be your own and unique, but all players are best served by making sure their characters mesh. You can take this even further by working with other players to create characters with complementary motives and morality. This does not mean they have to be identical but that they can benefit one another in different ways. Having a gruff, aggressive type in a team works well with another character who is more calm, reasonable, or empathetic. A contemplative character with a more restrained sense of morality can benefit from a teammate who is more flexible in their morality and quicker to act.
It just takes a little thought and you can create a rich sense of morality and motivation for your character. Doing so will not only improve role-play and enrich your campaign, it can even score you some handy Karma. Remember, your GM is looking for reasons to throw Karma your way. Do yourself a favor and set them up to do so.
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